Texel Density Is the Argument You Are Actually Having
When outsourced art "looks inconsistent", the cause is almost never talent. It is that nobody specified pixels per metre.
When outsourced art "looks inconsistent", the cause is almost never talent. It is that nobody specified pixels per metre.
The one-page document that prevents most outsourcing disputes.
The single-page asset specification covering geometry budgets, texel density, channel packing, naming and…
The failure mode is never modelling quality. It is naming, scale and who owns the source file.
3D art outsourcing: game-ready modeling, characters, environments, props, vehicles and realistic assets for…