Flexy Blogs
Mei-Ling Chen

Mei-Ling Chen

@meiling_chen Technical artist
Mei-Ling builds asset pipelines for small studios. Topology budgets, LODs, bake errors at 2am — the parts of game art nobody puts in the showreel.
  • 5 published items
  • 1 article
  • 4 submissions
  • 3,845 views
  • Joined Jan 2026
  • Singapore

Published submissions (4)

Browse all submissions

Web 2.0 Page
An Asset Spec Template You Can Steal

The one-page document that prevents most outsourcing disputes.

PolyGame Studio 22 Aug 2026 540
PDF Submission
Game Art Outsourcing Specification Template

The single-page asset specification covering geometry budgets, texel density, channel packing, naming and…

PolyGame Studio 17 Aug 2026 48
Article
Outsourcing Game Art Without Losing Control of the Pipeline

The failure mode is never modelling quality. It is naming, scale and who owns the source file.

PolyGame Studio 25 Jun 2026 504
PolyGame Studio
Directory Listing
PolyGame Studio

3D art outsourcing: game-ready modeling, characters, environments, props, vehicles and realistic assets for…

PolyGame Studio 16 Mar 2026 543